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Some adjustments
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pepipe committed May 29, 2022
1 parent 2073004 commit 4c378db
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111 changes: 111 additions & 0 deletions Assets/_Project/Art/Materials/Deep Dusk Equirect.mat
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9 changes: 9 additions & 0 deletions Assets/_Project/Art/Materials/Deep Dusk Equirect.mat.meta

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112 changes: 112 additions & 0 deletions Assets/_Project/Art/Materials/Epic_BlueSunset Equirect.mat
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2 changes: 1 addition & 1 deletion Assets/_Project/Scripts/Player/Player3DController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ public class Player3DController : MonoBehaviour, IController {
[SerializeField] float m_JumpForce = 7f;
[SerializeField] int m_StartingLane = 2;
[SerializeField] List<float> m_LanesPosition;

[Header("Debug")]
[SerializeField] CustomLogger m_Logger;

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11 changes: 9 additions & 2 deletions Assets/_Project/Scripts/Player/PlayerController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ public class PlayerController : MonoBehaviour, IController {
bool _isFalling;
Coroutine _checkPlayerPosCoroutine;
bool _pressedUI;
float _lastScore;

void Awake() {
_rb = GetComponent<Rigidbody>();
Expand Down Expand Up @@ -59,8 +60,14 @@ void FixedUpdate() {
IEnumerator CheckPlayerPosition() {
yield return new WaitForSeconds(.15f);
var playerPosition = Convert.ToInt32(Math.Floor(transform.position.x));
Score?.Invoke(playerPosition);
_checkPlayerPosCoroutine = StartCoroutine(CheckPlayerPosition());
if (_lastScore == playerPosition) {
Die();
yield return null;
} else {
_lastScore = playerPosition;
Score?.Invoke(playerPosition);
_checkPlayerPosCoroutine = StartCoroutine(CheckPlayerPosition());
}
}

//Used by the input system
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4 changes: 2 additions & 2 deletions Assets/_Project/_Scenes/3DRunner.unity
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