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Reese Schultz edited this page Sep 12, 2021
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Godex is a Godot Engine Entity Component System module.
Shortened as ECS, the Entity Component System is an architectural design pattern that allow to organize the data in a way so that the workload can be split into small and easy programs.
Here, a really useful FAQ that explains more about it: https://github.com/SanderMertens/ecs-faq
If you are new to ECS you can read the Glossary, it should give you a great overview on what ECS is. Then, you can check the page Compiling to know how to compile it. So a good next read is the page How to create a Godex project that will teach about the Godex basics concepts.
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