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The AI developer platform. Use Weights & Biases to train and fine-tune models, and manage models from experimentation to production.

Python 9,509 702 Updated Feb 19, 2025

A Pokemon battle engine that can search through Pokemon states

Rust 10 1 Updated Feb 16, 2025

A Pokemon Showdown Battle Bot

Python 267 181 Updated Feb 16, 2025

A curated list of important published computer vision paper on a weekly basis

163 19 Updated Feb 4, 2025

A list of inputs that beats Pokemon Platinum

Lua 146 4 Updated Feb 6, 2025

A list of inputs that will beat the vast majority of Pokemon Firered games

Lua 192 7 Updated Mar 10, 2023

A minimal, complete, Pokémon battle simulation engine optimized for performance

Zig 95 7 Updated Feb 4, 2025

Computing AUC ROC from scratch in python without using any libraries

Jupyter Notebook 6 3 Updated Jul 2, 2019

Modular Pokémon Showdown

TypeScript 113 17 Updated Feb 10, 2025

VQVAEs, GumbelSoftmaxes and friends

Jupyter Notebook 553 44 Updated Nov 20, 2021

The home of competitive Pokémon artificial intelligence

TeX 4 1 Updated Feb 4, 2025

Playing Pokemon Red with Reinforcement Learning

Jupyter Notebook 7,150 667 Updated Jan 16, 2025

Open-source codebase for EfficientZero, from "Mastering Atari Games with Limited Data" at NeurIPS 2021.

Python 883 139 Updated Dec 20, 2023

A self-play RL system that learns to battle Pokémon on Showdown.

Python 32 7 Updated Sep 18, 2019

Code for the book Deep Learning with PyTorch by Eli Stevens, Luca Antiga, and Thomas Viehmann.

Jupyter Notebook 4,857 2,049 Updated Jul 25, 2024

Official codebase for I-JEPA, the Image-based Joint-Embedding Predictive Architecture. First outlined in the CVPR paper, "Self-supervised learning from images with a joint-embedding predictive arch…

Python 2,909 371 Updated May 8, 2024

Team fight tactics AI

Python 157 39 Updated Dec 10, 2024

A PyTorch Platform for Distributed RL

Python 747 115 Updated Sep 15, 2021

📖 My personal blog.

HTML 1 Updated Dec 12, 2022

Python 3 and JavaScript interoperability. Successor To PyV8 (https://github.com/flier/pyv8)

C++ 454 41 Updated Feb 19, 2025

The client for Pokémon Showdown

TypeScript 572 811 Updated Feb 19, 2025

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.

C++ 4,381 960 Updated Feb 18, 2025

Pokemon-Autoencoder / Pokemon-VAE

Python 1 Updated Jan 9, 2020

Pokémon Showdown's Random Battle sets

JavaScript 32 13 Updated Feb 19, 2025

A minimal PyTorch re-implementation of the OpenAI GPT (Generative Pretrained Transformer) training

Python 21,380 2,768 Updated Aug 15, 2024

Reinforcement learning approach to playing competitive Pokémon.

Python 18 5 Updated Mar 17, 2017

Baseline implementation of recurrent PPO using truncated BPTT

Jupyter Notebook 134 18 Updated Apr 28, 2024

Takes input from other players champions/items, predicts what they build and calculates best team/comp for you

Python 19 3 Updated Aug 3, 2021

Files from the published Alpha Star paper by DeepMind

Python 16 4 Updated Nov 14, 2019
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