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# Discrete Mathematics | ||
This module helps hone your skills in thinking | ||
abstractly. It also introduces you to many of the | ||
discrete models used to help understand and | ||
design computational systems. Through this | ||
module, you’ll develop the fundamental discrete | ||
mathematical tools that will support you during the | ||
BSc degree. Particular attention is paid to notions | ||
of experimentation, reasoning and generalisation. | ||
This module helps hone your skills in thinking abstractly. It also | ||
introduces you to many of the discrete models used to help understand | ||
and design computational systems. Through this module, you'll develop | ||
the fundamental discrete mathematical tools that will support you | ||
during the BSc degree. Particular attention is paid to notions of | ||
experimentation, reasoning and generalisation. |
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modules/level_4/fundamentals_of_computer_science/README.md
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# Fundamentals of Computer Science | ||
In this module, you’ll gain a broad understanding | ||
of key topic areas in computer science and the | ||
fundamental concepts underpinning them. In the | ||
area of fundamental concepts, you’ll learn about | ||
binary representations and logic, complexity | ||
theory and theories of computation, finite state | ||
machines and Turing machines. Building on this, | ||
you’ll then study key areas of interest in computer | ||
science including databases, artificial intelligence | ||
and machine learning. These will be presented | ||
as practical examples to illustrate how they are | ||
In this module, you'll gain a broad understanding of key topic | ||
areas in computer science and the fundamental concepts underpinning | ||
them. In the area of fundamental concepts, you'll learn about | ||
binary representations and logic, complexity theory and theories of | ||
computation, finite state machines and Turing machines. Building on | ||
this, you'll then study key areas of interest in computer science | ||
including databases, artificial intelligence and machine learning. These | ||
will be presented as practical examples to illustrate how they are | ||
implemented in modern computer systems. |
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# How Computers Work | ||
How Computers Work helps you understand | ||
and interact with computer systems. The module | ||
will teach you how to use knowledge about | ||
computational processes to analyse and explain | ||
the behaviour of computer systems. It will use | ||
the concept of a Notional Machine, an abstract | ||
representation of the functioning of a computer | ||
system, to help you to reason about computer | ||
systems and predict their behaviour. You’ll also | ||
learn about typical computer system architectures, | ||
basic networking and network services such | ||
as databases. | ||
How Computers Work helps you understand and interact with computer | ||
systems. The module will teach you how to use knowledge about | ||
computational processes to analyse and explain the behaviour of computer | ||
systems. It will use the concept of a Notional Machine, an abstract | ||
representation of the functioning of a computer system, to help you to | ||
reason about computer systems and predict their behaviour. You'll also | ||
learn about typical computer system architectures, basic networking and | ||
network services such as databases. |
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# Introduction to Programming II | ||
By taking this module, you will enhance your | ||
programming skills through the development | ||
of a project. You will learn about producing | ||
maintainable code, defensive coding techniques, | ||
program testing techniques, cyclical approaches | ||
to software development, encapsulation, | ||
developing code across multiple files | ||
and using third-party libraries. | ||
By taking this module, you will enhance your programming skills | ||
through the development of a project. You will learn about producing | ||
maintainable code, defensive coding techniques, program testing | ||
techniques, cyclical approaches to software development, encapsulation, | ||
developing code across multiple files and using third-party libraries. |
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# Numerical Mathematics | ||
This module helps hone your skills in thinking | ||
abstractly. It also introduces you to many of | ||
the standard continuous models used to help | ||
understand and design computational systems. | ||
You will develop the fundamental numerical | ||
mathematical tools that will support you during the | ||
BSc degree. Particular attention is paid to notions | ||
of experimentation, reasoning and generalisation. | ||
You’ll learn many of the numerical mathematical | ||
concepts and techniques that underpin Computer | ||
Science. In particular, you’ll study number systems, | ||
special functions, graphing and linear algebra. | ||
This module helps hone your skills in thinking abstractly. It also | ||
introduces you to many of the standard continuous models used to | ||
help understand and design computational systems. You will develop | ||
the fundamental numerical mathematical tools that will support you | ||
during the BSc degree. Particular attention is paid to notions of | ||
experimentation, reasoning and generalisation. You'll learn many | ||
of the numerical mathematical concepts and techniques that underpin | ||
computer science. In particular, you'll study number systems, special | ||
functions, graphing and linear algebra. |
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# Web Development | ||
This module provides you with a foundational | ||
web development skillset. You will learn the critical | ||
languages of the web: HTML, CSS and JavaScript. | ||
Using HTML and CSS, you’ll learn how to markup, layout and style web | ||
content. You’ll study the document object model and how you can | ||
dynamically manipulate it with JavaScript to create | ||
interactive web pages. You’ll consider accessibility | ||
and usability issues, and how you can overcome | ||
them. You’ll learn about website deployment and | ||
how to make your websites accessible to other | ||
people. The module also enables you to present | ||
your work online in the form of a website. | ||
This module provides you with a foundational web development skillset. | ||
You will learn the critical languages of the web: HTML, CSS and | ||
JavaScript. Using HTML and CSS, you'll learn how to markup, layout and | ||
style web content. You'll study the document object model and how you | ||
can dynamically manipulate it with JavaScript to create interactive web | ||
pages. You'll consider accessibility and usability issues, and how you | ||
can overcome them. You'll learn about website deployment and how to | ||
make your websites accessible to other people. The module also enables | ||
you to present your work online in the form of a website. |
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# Agile Software Projects | ||
The Agile Software Projects module provides | ||
insights and practice in software development | ||
using contemporary methods to produce software | ||
that meets the needs of users and supports | ||
business functions. The module enables you | ||
to gain competence in the conceptualisation | ||
of a technology-based solution to a real-world | ||
problem, fulfilling the requirements of users | ||
while considering constraints imposed by market | ||
conditions and lessons learned from prototypes. You | ||
will then present a proposal for a technical project | ||
including a plan for implementing the solution | ||
using the agile development methodology and | ||
test-driven development practices. From concept | ||
to solution presentation, you’ll be required to work | ||
in a distributed team using online collaboration, | ||
The Agile Software Projects module provides insights and practice in | ||
software development using contemporary methods to produce software | ||
that meets the needs of users and supports business functions. The | ||
module enables you to gain competence in the conceptualisation of a | ||
technology-based solution to a real-world problem, fulfilling the | ||
requirements of users while considering constraints imposed by market | ||
conditions and lessons learned from prototypes. You will then present | ||
a proposal for a technical project including a plan for implementing | ||
the solution using the agile development methodology and test-driven | ||
development practices. From concept to solution presentation, you'll | ||
be required to work in a distributed team using online collaboration, | ||
project tracking and version control tools. |
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modules/level_5/algorithms_and_data_structures_ii/README.md
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# Algorithms and Data Structures II | ||
This module provides you with detailed | ||
knowledge of common algorithms and data | ||
structures. You’ll improve your understanding of | ||
searching and sorting and learn new algorithms | ||
to solve new problems. You’ll learn about a | ||
range of data structures such as trees, heaps, | ||
sets, maps, stacks, queues and graphs. You’ll | ||
also learn how to evaluate and describe the | ||
performance of algorithms using big-O notation. | ||
This module provides you with detailed knowledge of common algorithms | ||
and data structures. You'll improve your understanding of searching | ||
and sorting and learn new algorithms to solve new problems. You'll | ||
learn about a range of data structures such as trees, heaps, sets, maps, | ||
stacks, queues and graphs. You'll also learn how to evaluate and | ||
describe the performance of algorithms using big-O notation. |
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# Computer Security | ||
The Computer Security module gives you | ||
an understanding of the need for computer | ||
security and the technologies supporting it. | ||
It has both a theoretical component that will | ||
teach you mathematical underpinnings of | ||
security systems and a practical element to help | ||
you discover the pitfalls of security design and | ||
comprehend the mathematics underlying the | ||
protocols by small programming examples. | ||
The Computer Security module gives you an understanding of the need | ||
for computer security and the technologies supporting it. It has both | ||
a theoretical component that will teach you mathematical underpinnings | ||
of security systems and a practical element to help you discover the | ||
pitfalls of security design and comprehend the mathematics underlying | ||
the protocols by small programming examples. |
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# Databases, Networks and the Web | ||
In this module, you’ll learn theory and practical | ||
skills focused on the modern web, internet and | ||
client-server applications. You’ll learn about | ||
relational database systems, emphasising issues | ||
related to data modelling and Structured Query | ||
Language (SQL) database implementation. You’ll | ||
learn how to model data in a database, retrieve | ||
data from the database and provide access to | ||
data through dynamic websites. You’ll learn about | ||
the Relational Model, Query processing, and | ||
socket architectures to enable communication. | ||
In this module, you'll learn theory and practical skills focused on | ||
the modern web, internet and client-server applications. You'll learn | ||
about relational database systems, emphasising issues related to data | ||
modelling and Structured Query Language (SQL) database implementation. | ||
You'll learn how to model data in a database, retrieve data from | ||
the database and provide access to data through dynamic websites. | ||
You'll learn about the Relational Model, Query processing, and socket | ||
architectures to enable communication. |
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# Graphics Programming | ||
Here you will learn how to work with images in | ||
a variety of ways. You’ll learn how to synthesise | ||
graphics and how to process visual signals. You | ||
will learn about the mathematical ideas that | ||
underpin digital representations of graphics; how | ||
digital media files represent graphics, and how to | ||
handle and manipulate them, and the basics of | ||
Here you will learn how to work with images in a variety of ways. | ||
You'll learn how to synthesise graphics and how to process visual | ||
signals. You will learn about the mathematical ideas that underpin | ||
digital representations of graphics; how digital media files represent | ||
graphics, and how to handle and manipulate them, and the basics of | ||
working with simulated physics and 3D graphics. |
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# Object-Oriented Programming | ||
This module will provide you with an object-oriented programming skillset. You’ll learn what | ||
objects and classes are and how to write classes. | ||
You’ll see how objects can interact with each | ||
other, including defining and implementing | ||
interfaces to control the interaction. You’ll learn | ||
how to use inheritance to extend functionality | ||
from parent classes. You’ll learn how to write | ||
code according to style guidelines and how | ||
to write formal code documentation. | ||
This module will provide you with an object-oriented programming | ||
skillset. You'll learn what objects and classes are and how to | ||
write classes. You'll see how objects can interact with each | ||
other, including defining and implementing interfaces to control | ||
the interaction. You'll learn how to use inheritance to extend | ||
functionality from parent classes. You'll learn how to write | ||
code according to style guidelines and how to write formal code | ||
documentation. |
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# Programming with Data | ||
This module demonstrates how to work with | ||
data: getting data from a variety of sources, | ||
visualising data in compelling, informative ways, | ||
processing data to make it useful and shareable, | ||
and reasoning with data to test hypotheses and | ||
make predictions. The module also introduces | ||
you to a new programming environment that is | ||
well-adapted to languages for these applications. | ||
This module demonstrates how to work with data: getting data from a | ||
variety of sources, visualising data in compelling, informative ways, | ||
processing data to make it useful and shareable, and reasoning with data | ||
to test hypotheses and make predictions. The module also introduces you | ||
to a new programming environment that is well-adapted to languages for | ||
these applications. |
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modules/level_5/software_design_and_development/README.md
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# Software Design and Development | ||
Software Design and Development advances your | ||
software development skills so you can write more | ||
robust and complicated programs. You’ll learn | ||
how to use a range of programming techniques | ||
to deal with unwanted or unexpected events that | ||
might happen when your application is running. | ||
You’ll use defensive coding to check data before | ||
processing it, and exception handling to gracefully | ||
manage unforeseen occurrences. You’ll discuss | ||
program structure concerning cohesion (how to | ||
meaningfully organise code into modules) and | ||
coupling (how to define the interactions between | ||
different parts of the program). You’ll learn about | ||
test-driven development, where you write tests | ||
for your code, and write the code itself, in parallel. | ||
You’ll also learn how to use versioning tools to | ||
manage the development of a software project. | ||
Software Design and Development advances your software development | ||
skills so you can write more robust and complicated programs. You'll | ||
learn how to use a range of programming techniques to deal with unwanted | ||
or unexpected events that might happen when your application is running. | ||
You'll use defensive coding to check data before processing it, | ||
and exception handling to gracefully manage unforeseen occurrences. | ||
You'll discuss program structure concerning cohesion (how to | ||
meaningfully organise code into modules) and coupling (how to define the | ||
interactions between different parts of the program). You'll learn | ||
about test-driven development, where you write tests for your code, | ||
and write the code itself, in parallel. You'll also learn how to use | ||
versioning tools to manage the development of a software project. |
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