Skip to content
View stencg's full-sized avatar

Block or report stencg

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Provides an efficient allocation free async/await integration for Unity.

C# 8,519 855 Updated Dec 12, 2024

A community-driven project for extending Unity Bolt

C# 255 34 Updated May 31, 2024

战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现

C# 64 13 Updated Jun 16, 2023

Build in unity editor icons

C# 253 50 Updated Apr 8, 2024

Unity implementation of Doom 3's glare

C# 2 Updated Nov 13, 2024

Library for generating sharp shadow volumes in Unity3D.

C# 51 7 Updated Jan 25, 2022
C# 5 Updated Sep 21, 2024

Procedural Water surface and underwater caustics for Unity URP

258 35 Updated Mar 3, 2023

A tool to find missing references in Unity

C# 119 22 Updated Oct 30, 2024

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

C# 4,474 629 Updated Dec 19, 2024

A visual scripting system for Unity ECS. Quickly create gameplay logic.

C# 58 7 Updated Oct 29, 2024

UI blur (translucent) effect for Unity.

C# 456 35 Updated Nov 17, 2024

AssetStudioMod - modified version of Perfare's AssetStudio, mainly focused on UI optimization and some functionality enhancements.

C# 603 42 Updated Nov 2, 2024

Unity time rewind solution, that is easily customizable for any project.

C# 285 32 Updated Aug 8, 2024
C# 384 125 Updated Sep 25, 2021

Customize on-demand shadow rendering in HDRP.

C# 19 3 Updated Feb 15, 2024

Config-based workflow for Unity's AssetPostprocessor class

C# 27 2 Updated Dec 23, 2022

A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.

C# 243 40 Updated Mar 16, 2024

Cached Shadow Map Solution for Unity

C# 76 9 Updated Apr 12, 2022

Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.

C# 50 9 Updated Sep 27, 2017

A Shader Editor for Unity

C# 2,666 531 Updated Jan 3, 2023

Unity project in which I experiment with new shader techniques

HLSL 14 2 Updated Feb 15, 2020

Extends the Unity Editor with simple productivity tools like an easy way to serialize SceneAssets in your component, grouping GameObjects in the scene and more.

C# 10 1 Updated Dec 10, 2020

A simple 2D and 3D fluid simulation

C# 700 121 Updated Dec 24, 2023
C# 4 Updated May 30, 2023

Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken

HLSL 229 19 Updated Mar 19, 2022

Ceto: Ocean system for Unity

C# 1,033 124 Updated Jan 30, 2022

A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.

ShaderLab 119 7 Updated Aug 6, 2019

A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

C# 534 46 Updated Dec 25, 2020

A simple mesh decal component for Unity

C# 223 18 Updated Dec 5, 2020
Next