Stars
Provides an efficient allocation free async/await integration for Unity.
A community-driven project for extending Unity Bolt
战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现
Library for generating sharp shadow volumes in Unity3D.
Procedural Water surface and underwater caustics for Unity URP
A tool to find missing references in Unity
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
A visual scripting system for Unity ECS. Quickly create gameplay logic.
UI blur (translucent) effect for Unity.
aelurum / AssetStudio
Forked from Perfare/AssetStudioAssetStudioMod - modified version of Perfare's AssetStudio, mainly focused on UI optimization and some functionality enhancements.
Unity time rewind solution, that is easily customizable for any project.
Customize on-demand shadow rendering in HDRP.
Config-based workflow for Unity's AssetPostprocessor class
A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.
Unity project in which I experiment with new shader techniques
Extends the Unity Editor with simple productivity tools like an easy way to serialize SceneAssets in your component, grouping GameObjects in the scene and more.
Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.