The Ludii general game system, developed as part of the ERC-funded Digital Ludeme Project.
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Updated
Nov 25, 2024 - Java
The Ludii general game system, developed as part of the ERC-funded Digital Ludeme Project.
Learning from zero (mostly based off of AlphaZero) in General Game Playing.
Repository for the Ludii AI Competition
Project with examples for the implementation of third-party AI algorithms / agents for the Ludii general game system.
A general purpose game playing A.I. framework based on the Monte Carlo tree search algorithm.
Repo with code for Ludii's built-in AIs.
This repository contains various tutorials for game design and programming with the Ludii general game system.
General Game Playing library for c++ and python
Implementing deep reinforcement learning algorithms for the ICGA competition. Research internship @ LIP6 (Sorbonne University/CNRS).
#include-only, single header, custom written ai that can play ANY turn based game, including Boardgames, Card-games, hidden-info games, multiplayer games, and games with randomness.
Compiling rbg games to python libraries.
Game manager for Regular Boardgames
Repo with description for my profile page
Repo hosting the README.md file for the Ludeme profile page.
MCTS for general game playing
The framework for designing games with perfect information
Framework for playing turn-based games against AI opponents.
A general game playing research project using Tangled Program Graphs (TPG), a genetic programming algorithm.
Goal Expression Language, a functional relational language backed by typed feature structures.
Website source in VitePress for General Game Playing development, training, and deployment.
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