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/* | ||
* Copyright (C) 2012 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
#ifndef IGNITION_MATH_AXISALIGNEDBOX_HH_ | ||
#define IGNITION_MATH_AXISALIGNEDBOX_HH_ | ||
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#include <iostream> | ||
#include <tuple> | ||
#include <ignition/math/config.hh> | ||
#include <ignition/math/Helpers.hh> | ||
#include <ignition/math/Line3.hh> | ||
#include <ignition/math/MassMatrix3.hh> | ||
#include <ignition/math/Material.hh> | ||
#include <ignition/math/Vector3.hh> | ||
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namespace ignition | ||
{ | ||
namespace math | ||
{ | ||
// Inline bracket to help doxygen filtering. | ||
inline namespace IGNITION_MATH_VERSION_NAMESPACE { | ||
// | ||
// Forward declaration of private data | ||
class AxisAlignedBoxPrivate; | ||
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/// \class AxisAlignedBox AxisAlignedBox.hh ignition/math/AxisAlignedBox.hh | ||
/// \brief Mathematical representation of a box that is aligned along | ||
/// an X,Y,Z axis. | ||
class IGNITION_MATH_VISIBLE AxisAlignedBox | ||
{ | ||
/// \brief Default constructor. This constructor will set the box's | ||
/// minimum and maximum corners to the highest (max) and lowest | ||
/// floating point values available to indicate that it is uninitialized. | ||
/// The default box does not intersect any other boxes or contain any | ||
/// points since it has no extent. Its center is the origin and its side | ||
/// lengths are 0. | ||
public: AxisAlignedBox(); | ||
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/// \brief Constructor. This constructor will compute the box's | ||
/// minimum and maximum corners based on the two arguments. | ||
/// \param[in] _vec1 One corner of the box | ||
/// \param[in] _vec2 Another corner of the box | ||
public: AxisAlignedBox(const Vector3d &_vec1, const Vector3d &_vec2); | ||
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/// \brief Constructor. This constructor will compute the box's | ||
/// minimum and maximum corners based on the arguments. | ||
/// \param[in] _vec1X One corner's X position | ||
/// \param[in] _vec1Y One corner's Y position | ||
/// \param[in] _vec1Z One corner's Z position | ||
/// \param[in] _vec2X Other corner's X position | ||
/// \param[in] _vec2Y Other corner's Y position | ||
/// \param[in] _vec2Z Other corner's Z position | ||
public: AxisAlignedBox(double _vec1X, double _vec1Y, double _vec1Z, | ||
double _vec2X, double _vec2Y, double _vec2Z); | ||
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/// \brief Copy Constructor | ||
/// \param[in] _b AxisAlignedBox to copy | ||
public: AxisAlignedBox(const AxisAlignedBox &_b); | ||
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/// \brief Destructor | ||
public: virtual ~AxisAlignedBox(); | ||
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/// \brief Get the length along the x dimension | ||
/// \return Double value of the length in the x dimension | ||
public: double XLength() const; | ||
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/// \brief Get the length along the y dimension | ||
/// \return Double value of the length in the y dimension | ||
public: double YLength() const; | ||
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/// \brief Get the length along the z dimension | ||
/// \return Double value of the length in the z dimension | ||
public: double ZLength() const; | ||
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/// \brief Get the size of the box | ||
/// \return Size of the box | ||
public: math::Vector3d Size() const; | ||
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/// \brief Get the box center | ||
/// \return The center position of the box | ||
public: math::Vector3d Center() const; | ||
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/// \brief Merge a box with this box | ||
/// \param[in] _box AxisAlignedBox to add to this box | ||
public: void Merge(const AxisAlignedBox &_box); | ||
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/// \brief Assignment operator. Set this box to the parameter | ||
/// \param[in] _b AxisAlignedBox to copy | ||
/// \return The new box. | ||
public: AxisAlignedBox &operator=(const AxisAlignedBox &_b); | ||
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/// \brief Addition operator. result = this + _b | ||
/// \param[in] _b AxisAlignedBox to add | ||
/// \return The new box | ||
public: AxisAlignedBox operator+(const AxisAlignedBox &_b) const; | ||
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/// \brief Addition set operator. this = this + _b | ||
/// \param[in] _b AxisAlignedBox to add | ||
/// \return This new box | ||
public: const AxisAlignedBox &operator+=(const AxisAlignedBox &_b); | ||
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/// \brief Equality test operator | ||
/// \param[in] _b AxisAlignedBox to test | ||
/// \return True if equal | ||
public: bool operator==(const AxisAlignedBox &_b) const; | ||
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/// \brief Inequality test operator | ||
/// \param[in] _b AxisAlignedBox to test | ||
/// \return True if not equal | ||
public: bool operator!=(const AxisAlignedBox &_b) const; | ||
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/// \brief Subtract a vector from the min and max values | ||
/// \param _v The vector to use during subtraction | ||
/// \return The new box | ||
public: AxisAlignedBox operator-(const Vector3d &_v); | ||
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/// \brief Output operator | ||
/// \param[in] _out Output stream | ||
/// \param[in] _b AxisAlignedBox to output to the stream | ||
/// \return The stream | ||
public: friend std::ostream &operator<<(std::ostream &_out, | ||
const ignition::math::AxisAlignedBox &_b) | ||
{ | ||
_out << "Min[" << _b.Min() << "] Max[" << _b.Max() << "]"; | ||
return _out; | ||
} | ||
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/// \brief Get the minimum corner. | ||
/// \return The Vector3d that is the minimum corner of the box. | ||
public: const Vector3d &Min() const; | ||
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/// \brief Get the maximum corner. | ||
/// \return The Vector3d that is the maximum corner of the box. | ||
public: const Vector3d &Max() const; | ||
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/// \brief Get a mutable version of the minimum corner. | ||
/// \return The Vector3d that is the minimum corner of the box. | ||
public: Vector3d &Min(); | ||
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/// \brief Get a mutable version of the maximum corner. | ||
/// \return The Vector3d that is the maximum corner of the box. | ||
public: Vector3d &Max(); | ||
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/// \brief Test box intersection. This test will only work if | ||
/// both box's minimum corner is less than or equal to their | ||
/// maximum corner. | ||
/// \param[in] _box AxisAlignedBox to check for intersection with | ||
/// this box. | ||
/// \return True if this box intersects _box. | ||
public: bool Intersects(const AxisAlignedBox &_box) const; | ||
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/// \brief Check if a point lies inside the box. | ||
/// \param[in] _p Point to check. | ||
/// \return True if the point is inside the box. | ||
public: bool Contains(const Vector3d &_p) const; | ||
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/// \brief Check if a ray (origin, direction) intersects the box. | ||
/// \param[in] _origin Origin of the ray. | ||
/// \param[in] _dir Direction of the ray. This ray will be normalized. | ||
/// \param[in] _min Minimum allowed distance. | ||
/// \param[in] _max Maximum allowed distance. | ||
/// \return A boolean | ||
public: bool IntersectCheck(const Vector3d &_origin, const Vector3d &_dir, | ||
const double _min, const double _max) const; | ||
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/// \brief Check if a ray (origin, direction) intersects the box. | ||
/// \param[in] _origin Origin of the ray. | ||
/// \param[in] _dir Direction of the ray. This ray will be normalized. | ||
/// \param[in] _min Minimum allowed distance. | ||
/// \param[in] _max Maximum allowed distance. | ||
/// \return A boolean and double tuple. The boolean value is true | ||
/// if the line intersects the box. | ||
/// | ||
/// The double is the distance from | ||
/// the ray's start to the closest intersection point on the box, | ||
/// minus the _min distance. For example, if _min == 0.5 and the | ||
/// intersection happens at a distance of 2.0 from _origin then returned | ||
/// distance is 1.5. | ||
/// | ||
/// The double value is zero when the boolean value is false. | ||
public: std::tuple<bool, double> IntersectDist( | ||
const Vector3d &_origin, const Vector3d &_dir, | ||
const double _min, const double _max) const; | ||
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/// \brief Check if a ray (origin, direction) intersects the box. | ||
/// \param[in] _origin Origin of the ray. | ||
/// \param[in] _dir Direction of the ray. This ray will be normalized. | ||
/// \param[in] _min Minimum allowed distance. | ||
/// \param[in] _max Maximum allowed distance. | ||
/// \return A boolean, double, Vector3d tuple. The boolean value is true | ||
/// if the line intersects the box. | ||
/// | ||
/// The double is the distance from the ray's start to the closest | ||
/// intersection point on the box, | ||
/// minus the _min distance. For example, if _min == 0.5 and the | ||
/// intersection happens at a distance of 2.0 from _origin then returned | ||
/// distance is 1.5. | ||
/// The double value is zero when the boolean value is false. The | ||
/// | ||
/// Vector3d is the intersection point on the box. The Vector3d value | ||
/// is zero if the boolean value is false. | ||
public: std::tuple<bool, double, Vector3d> Intersect( | ||
const Vector3d &_origin, const Vector3d &_dir, | ||
const double _min, const double _max) const; | ||
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/// \brief Check if a line intersects the box. | ||
/// \param[in] _line The line to check against this box. | ||
/// \return A boolean, double, Vector3d tuple. The boolean value is true | ||
/// if the line intersects the box. The double is the distance from | ||
/// the line's start to the closest intersection point on the box. | ||
/// The double value is zero when the boolean value is false. The | ||
/// Vector3d is the intersection point on the box. The Vector3d value | ||
/// is zero if the boolean value is false. | ||
public: std::tuple<bool, double, Vector3d> Intersect( | ||
const Line3d &_line) const; | ||
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/// \brief Get the volume of the box in m^3. | ||
/// \return Volume of the box in m^3. | ||
public: double Volume() const; | ||
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/// \brief Compute the cylinder's density given a mass value. The | ||
/// cylinder is assumed to be solid with uniform density. This | ||
/// function requires the cylinder's radius and length to be set to | ||
/// values greater than zero. The Material of the cylinder is ignored. | ||
/// \param[in] _mass Mass of the cylinder, in kg. This value should be | ||
/// greater than zero. | ||
/// \return Density of the cylinder in kg/m^3. A negative value is | ||
/// returned if radius, length or _mass is <= 0. | ||
public: double DensityFromMass(const double _mass) const; | ||
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/// \brief Set the density of this box based on a mass value. | ||
/// Density is computed using | ||
/// double DensityFromMass(const double _mass) const. The | ||
/// box is assumed to be solid with uniform density. This | ||
/// function requires the box's size to be set to | ||
/// values greater than zero. The existing Material density value is | ||
/// overwritten only if the return value from this true. | ||
/// \param[in] _mass Mass of the box, in kg. This value should be | ||
/// greater than zero. | ||
/// \return True if the density was set. False is returned if the | ||
/// box's size or the _mass value are <= 0. | ||
/// \sa double DensityFromMass(const double _mass) const | ||
public: bool SetDensityFromMass(const double _mass); | ||
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/// \brief Get the material associated with this box. | ||
/// \return The material assigned to this box. | ||
public: const ignition::math::Material &Material() const; | ||
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/// \brief Set the material associated with this box. | ||
/// \param[in] _mat The material assigned to this box | ||
public: void SetMaterial(const ignition::math::Material &_mat); | ||
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/// \brief Get the mass matrix for this box. This function | ||
/// is only meaningful if the box's size and material | ||
/// have been set. | ||
/// \param[out] _massMatrix The computed mass matrix will be stored | ||
/// here. | ||
/// \return False if computation of the mass matrix failed, which | ||
/// could be due to an invalid size (<=0) or density (<=0). | ||
public: bool MassMatrix(MassMatrix3d &_massMat) const; | ||
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/// \brief Clip a line to a dimension of the box. | ||
/// This is a helper function to Intersects | ||
/// \param[in] _d Dimension of the box(0, 1, or 2). | ||
/// \param[in] _line Line to clip | ||
/// \param[in,out] _low Close distance | ||
/// \param[in,out] _high Far distance | ||
private: bool ClipLine(const int _d, const Line3d &_line, | ||
double &_low, double &_high) const; | ||
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/// \brief Private data pointer | ||
private: AxisAlignedBoxPrivate *dataPtr; | ||
}; | ||
} | ||
} | ||
} | ||
#endif |
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