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[ICLR 2025] Official implementation of "DiffSplat: Repurposing Image Diffusion Models for Scalable 3D Gaussian Splat Generation".
Official implementation of Continuous 3D Perception Model with Persistent State
RoGs: Large Scale Road Surface Reconstruction with Meshgrid Gaussian
🍳 [arXiv'24] PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting
MEt3R: Measuring Multi-View Consistency in Generated Images
Official implementation of the solvers and estimators proposed in the paper "Relative Pose Estimation through Affine Corrections of Monocular Depth Priors"
Minimal Implementation of Visual Autoregressive Modelling (VAR)
Official code release accompanying the SIGGRAPH 2024 paper "Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis"
Code release for "Dynamic Neural Radiosity with Multi-grid Decomposition"
Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting
Personalized Representation from Personalized Generation
We tackle the ill-posed inverse rendering problem with a NeRF model based on physical priors which jointly estimates scene materials, illumination, and geometry.
MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction
Code for the project "MegaSaM: Accurate, Fast and Robust Structure and Motion from Casual Dynamic Videos"
Motion-Aware Fast And Robust Camera Localization for Dynamic NeRF
[arXiv'24] Align3R: Aligned Monocular Depth Estimation for Dynamic Videos
No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
ZeroGS: Training 3D Gaussian Splatting from Unposed Images.
MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM
[IEEE RAL 2024] RoDyn-SLAM: Robust Dynamic Dense RGB-D SLAM with Neural Radiance Fields