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Tags: Deaod/LCWeapons-UT99

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0023

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General ZP shot fixes.

Fixed cylinder hit offset
** Adds missing 1/1000th of the trace section removed by the game's collision code.
** This solves hits not falling inside the cylinder during ValidateCylinder.

Added quick filter against some actor channel redirections.
** bNetTemporary and !bCollideActors

Moved entirety of Cylinder validation to XC_LagCompensator.

Refactored both Player and Generic position lists as subclasses of a base position list.

0022

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LCWeapons_0022

Added impact hammer projectile affector.

Client config is autogenerated.

0020

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0020 build, with crashfix on impact events.

0018

Toggle 0018's commit message
Tweaks to the client feedback.