Tags: Deaod/LCWeapons-UT99
Tags
General ZP shot fixes. Fixed cylinder hit offset ** Adds missing 1/1000th of the trace section removed by the game's collision code. ** This solves hits not falling inside the cylinder during ValidateCylinder. Added quick filter against some actor channel redirections. ** bNetTemporary and !bCollideActors Moved entirety of Cylinder validation to XC_LagCompensator. Refactored both Player and Generic position lists as subclasses of a base position list.