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Pull requests: trigger-segfault/ZeldaOracle
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Specialized Timers & Trigger/ObjectEditor Improvements
#202
by trigger-segfault
was merged Apr 8, 2018
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Switch Roslyn Script Editor to Regular C# and But Fixes
#201
by trigger-segfault
was merged Apr 6, 2018
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Finish Variables & Properties + Debug Optimization
#200
by trigger-segfault
was merged Apr 5, 2018
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Tile Path Display now draws Sprite Objects
#198
by trigger-segfault
was merged Mar 29, 2018
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Shader Wrapper and RoomVisualEffect Expansion
#196
by trigger-segfault
was merged Mar 28, 2018
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Fix PrettyBin build errors caused by vshost
#195
by trigger-segfault
was merged Mar 27, 2018
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Refactor Solution and new GameBuilder version
#194
by trigger-segfault
was merged Mar 27, 2018
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Fix Refactor Window & Read Only Properties
#192
by trigger-segfault
was merged Mar 23, 2018
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Items/Ammo/Rewards Refactored and added to Conscripts
#187
by trigger-segfault
was merged Mar 15, 2018
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Fix Editor Place Undoing Large Tiles and Erasing
#186
by trigger-segfault
was merged Mar 12, 2018
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Sprite Infinite Containment Loop Prevention
#185
by trigger-segfault
was merged Mar 11, 2018
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Property Undo Actions no longer lose link to created objects
#184
by trigger-segfault
was merged Mar 11, 2018
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TileData now initializes properties programatically
#181
by trigger-segfault
was merged Mar 11, 2018
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