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filament Public
Forked from google/filamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
C++ Apache License 2.0 UpdatedSep 21, 2024 -
Granite Public
Forked from Themaister/GraniteMy personal Vulkan renderer
C++ MIT License UpdatedSep 17, 2024 -
AddMeshPassPlugin Public
Forked from ldl19691031/AddMeshPassPluginC++ MIT License UpdatedMay 18, 2024 -
Moer Public
Forked from NJUCG/MoerResearch Oriented Physically Based Renderer
C++ UpdatedMar 12, 2024 -
fluctus Public
Forked from harskish/fluctusAn interactive OpenCL wavefront path tracer
C++ MIT License UpdatedDec 12, 2023 -
StratusGFX Public
Forked from KTStephano/StratusGFXRealtime 3D rendering engine
C++ Mozilla Public License 2.0 UpdatedOct 31, 2023 -
Vulkan Public
Forked from SaschaWillems/VulkanExamples and demos for the new Vulkan API
GLSL MIT License UpdatedOct 22, 2023 -
brdf Public
Forked from boksajak/brdfCode sample accompanying the article "Crash Course in BRDF Implementation"
C++ UpdatedAug 24, 2023 -
SDFTracing Public
Forked from StarsX/SDFTracingSigned distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow
C MIT License UpdatedJun 23, 2023 -
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learn-nanite Public
Forked from liameitimie/learn-nanite学习并用vulkan实现nanite,赶春招写的,代码还比较乱
C++ UpdatedApr 23, 2023 -
PLTFalcor Public
Forked from ssteinberg/PLTFalcorReal-time physical light transport (PLT) framework
C++ Other UpdatedMar 30, 2023 -
lightmapper Public
Forked from ands/lightmapperA C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
C UpdatedMar 24, 2023 -
Path-Tracing-SDK Public
Forked from NVIDIAGameWorks/RTX-Path-TracingReal-time path tracing library and sample
C++ Other UpdatedMar 23, 2023 -
Falcor Public
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
C++ Other UpdatedMar 7, 2023 -
EveryCulling Public
Forked from Ralf12358/EveryCullingThis library integrate multiple culling algorithm into One system.
C++ MIT License UpdatedFeb 20, 2023 -
Lumen Public
Forked from yuphin/LumenA Vulkan Raytracing framework for various bidirectional path tracing techniques
C++ MIT License UpdatedFeb 19, 2023 -
lajolla_public Public
Forked from BachiLi/lajolla_publicUCSD CSE 272 renderer
C++ MIT License UpdatedFeb 18, 2023 -
FlyCube Public
Forked from andrejnau/FlyCubeGraphics API wrapper is written in C++ on top of Directx 12, Vulkan and Metal. Provides main features including ray tracing.
C++ MIT License UpdatedFeb 12, 2023 -
volpt Public
Forked from yumcyaWiz/volptVolumetric path tracer written in C++
C++ MIT License UpdatedJan 2, 2023 -
DummyEngine Public
Forked from sergcpp/DummyEngineSmall cross platform Vulkan/OpenGL 3d engine for personal experimentation
C++ UpdatedDec 27, 2022 -
ReSTIR Public
Forked from HummaWhite/ReSTIRCUDA ReSTIR Implementation [2022]
C++ UpdatedDec 3, 2022 -
D3D12_Research Public
Forked from simco50/D3D12_ResearchPersonal hobby project to experiment with various rendering techniques.
C++ UpdatedNov 28, 2022 -
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Piccolo Public
Forked from BoomingTech/PiccoloPiccolo (formerly Pilot) – mini game engine for games104
C++ MIT License UpdatedNov 25, 2022 -
Adria-DX11 Public
Forked from mateeeeeee/Adria-DX11Graphics engine written in C++ using DirectX11
C++ MIT License UpdatedOct 12, 2022 -
LTC-Anisotropic Public
Forked from AakashKT/LTC-AnisotropicLTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
C++ MIT License UpdatedJul 19, 2022 -
ears Public
Forked from iRath96/earsImplementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)
C++ GNU General Public License v3.0 UpdatedJul 18, 2022 -
Velvet Public
Forked from vitalight/VelvetA CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
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GPU-Raytracer Public
Forked from jan-van-bergen/GPU-RaytracerGPU Raytracer from scratch in C++/CUDA
C++ MIT License UpdatedApr 15, 2022