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Pull requests: ZDoom/Raze

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Pull requests list

Rendering fixes for macOS
#1 by alexey-lysiuk was merged Jan 26, 2020 Loading… updated Jan 27, 2020
Streamlined CMake configuration of game libraries
#2 by alexey-lysiuk was merged Jan 27, 2020 Loading… updated Jan 27, 2020
Fix accessing Steam games on Linux and macOS
#3 by alexey-lysiuk was merged Feb 1, 2020 Loading… updated Feb 1, 2020
- update README.md
#4 by madame-rachelle was merged Feb 4, 2020 Loading… updated Feb 4, 2020
- fix compile on 32-bit
#5 by madame-rachelle was merged Feb 4, 2020 Loading… updated Feb 4, 2020
SW: Comment out StopFX in game.cpp
#11 by Cacodemon345 was closed Feb 11, 2020 Loading… updated Feb 11, 2020
Hand merge EDuke32 SVN commits 8551, 8552, 8554, 8555, 8565, 8605 & 8…
#12 by mjr4077au was closed Mar 14, 2020 Loading… updated Mar 14, 2020
Merge EDuke32 SVN commits 8551 & associated commits
#13 by mjr4077au was closed Mar 14, 2020 Loading… updated Mar 14, 2020
- RR: Tie player input to framerate
#15 by mjr4077au was closed Mar 20, 2020 Loading… updated Mar 20, 2020
- Duke3D: Tie player input to framerate
#14 by mjr4077au was closed Mar 20, 2020 Loading… updated Mar 20, 2020
Repair vehicle input functions following changes to input handling.
#16 by mjr4077au was merged Mar 20, 2020 Loading… updated Mar 20, 2020
Repair vehicle acceleration following changes to input handling.
#17 by mjr4077au was merged Mar 21, 2020 Loading… updated Mar 22, 2020
Repair HUD scaling returning to 100% when relaunching Duke or RR games.
#18 by mjr4077au was merged Mar 22, 2020 Loading… updated Mar 22, 2020
Change detection arrays for Redneck games.
#19 by mjr4077au was merged Mar 22, 2020 Loading… updated Mar 22, 2020
Enable Whole Program Optimisation for MSVC release builds (/GL).
#22 by mjr4077au was closed Mar 25, 2020 Loading… updated Mar 25, 2020
Remove last vestiges of input latency from Duke3D and RR main game loops.
#21 by mjr4077au was merged Mar 25, 2020 Loading… updated Mar 25, 2020
Game main loop amendments
#23 by mjr4077au was closed Mar 27, 2020 Loading… updated Mar 29, 2020
SW input improvements
#24 by mjr4077au was merged Mar 30, 2020 Loading… updated Mar 30, 2020
Further improve Duke3D and RR main game loop.
#25 by mjr4077au was merged Mar 30, 2020 Loading… updated Mar 30, 2020
SW: Refinements to new input code.
#26 by mjr4077au was merged Mar 30, 2020 Loading… updated Mar 30, 2020
Blood input improvements
#27 by mjr4077au was merged Mar 31, 2020 Loading… updated Mar 31, 2020
SW: Adjust look and snap up/down keys.
#28 by mjr4077au was merged Mar 31, 2020 Loading… updated Mar 31, 2020
SW: Make map follow mode work better.
#31 by mjr4077au was merged Apr 1, 2020 Loading… updated Apr 1, 2020
SW: Get PLAYER_TURN_SCALE to be just right.
#29 by mjr4077au was merged Mar 31, 2020 Loading… updated Apr 1, 2020
Blood: Rebalance q16mlook.
#30 by mjr4077au was merged Apr 1, 2020 Loading… updated Apr 1, 2020
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